/*
 * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
 */

#ifndef _PLAYERBOT_ADDLOOTACTION_H
#define _PLAYERBOT_ADDLOOTACTION_H

#include "Action.h"

class ObjectGuid;
class PlayerbotAI;

class AddLootAction : public Action
{
    public:
        AddLootAction(PlayerbotAI* botAI) : Action(botAI, "add loot") { }
        bool Execute(Event event) override;
        bool isUseful() override;
};

class AddAllLootAction : public Action
{
    public:
        AddAllLootAction(PlayerbotAI* botAI, std::string const name = "add all loot") : Action(botAI, name) { }
        bool Execute(Event event) override;
        bool isUseful() override;

    protected:
        virtual bool AddLoot(ObjectGuid guid);
};

class AddGatheringLootAction : public AddAllLootAction
{
    public:
        AddGatheringLootAction(PlayerbotAI* botAI) : AddAllLootAction(botAI, "add gathering loot") { }

    protected:
        bool AddLoot(ObjectGuid guid) override;
};

#endif
